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Use Space (or 'Y' on gamepad) to flip your plane around and dodge bullets.

Use Ctrl, or 'A' to continue past dialog.

2015-08-06 - Tied dodge to power so abuse it and you start doing less damage. Play skilfully to build your power. Replace health with a bar, and power as well. Power slowly regenerates to a max level which you don't lose on death - Everyone Must Win! Fixes timer bug and issue which stopped the win screen from showing. Thanks to everyone who commented and reported issues:


Daniel Mullins

Kara Jayne

Ian Burnette


XGames studio

Six Down Studios

Check their games out! And check out the other entries here!

2015-05-24 - Added title screen with controls.

2015-05-23 - Updated enemy firing patterns for a little more variety. Added timer for the end game. Time dilation effects when dodging multiple projectiles. Updated player power up sequence to support reverse firing. Some bug fixes.

2015-05-21 - Added new enemy type - volley fire, more varied enemy spawns and movement, scoring

2015-05-20 - Added restrictions to keep the player on the screen. Updated with a Unity web player build. Updated .exe build.

Entry for #PDJam based on Werewolves of War, by D. W. Hall. http://www.gutenberg.org/files/30124/30124-h/30124-h.htm

"Harmful or Fatal"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

Resources.zip contains scripts, sprites, and sounds, that I created for this game. In the spirit of the public domain jam, they are available under the CC0 Waiver (http://creativecommons.org/choose/zero/).

Install instructions

Unzip to a location on your computer and double click the WerewolvesOfWar.exe


WerewolvesOfWar.app.zip 36 MB
WerewolvesOfWar_linux.zip 36 MB
Resources.zip 2 MB
WerewolvesOfWar_Win.zip 23 MB